If you’re playing as a custom character, your tyrannical ending is pretty straightforward initially. If, after fighting through the streets of Baldur’s Gate and defeating the final boss, you decide to take control of the Netherbrain, you gain absolute domination over the Illlithid army it once commanded. What you do with this newfound power will determine which of the dark, even disturbing endings you get. But you may have to pass one constitution check to get much choice in the matter. The possible outcomes include:
- If you consumed too many Mind Flayer Parasite specimens throughout your playthrough, you’ll have to pass a constitution check before you can make any decisions about where the game will wrap up. If you fail this, your character will turn into a mind flayer and will start fitting the citizens of Baldur’s Gate with tadpoles of their own. That’s the price of hubris, I suppose.
- If taking over one world wasn’t enough for you, one choice you can make is to command the citizens of Baldur’s Gate as your personal army. Your character will force the people to take up arms in your name as you wage war on every other realm to expand your rule.
- Not every evil ending has to end in violence, however. You can also choose to brainwash the people to serve you. Ignorant of what’s been done to them, they will happily rebuild the city to honor you, their savior.
- The last two endings are some of the most disturbing. If you deem the citizens of Baldur’s Gate beneath you, you can execute them all with a flick of your wrist. Then your character just lays in all the carnage, basking in it.
- The final ending is the most brutal. For those playing chaotic evil characters who don’t even care about ruling or mercy killing, you can send the people of Baldur’s Gate on a murderous frenzy through the city streets as you revel in the violence.
All the origin characters can choose any of the above endings, but they also get an additional choice specifically tied to their stories. Let’s break those down.