Path of Exile 2 is an action-RPG about customizing your hero, killing tons of enemies, and winning cool gear as a result. But a few days after the game’s massive Early Access launch, players are feeling a bit underwhelmed by the pace and size of loot drops. Path of Exile 2‘s developers say they agree.
A new update on recent feedback about the current state of the game covers a host of issues, including the quantity and quality of rewards. “One of the major problems that players have been experiencing is feeling that the game is not rewarding enough,” the team at Grinding Gear Games writes. “This is an area that we have to be very careful when adjusting because it’s very hard to reduce drops if we increase them by too much.”
To address these concerns without succumbing to loot inflation, the devs are responding in a couple ways. The first is to make rare monster rewards better by increasing the rarity bonus per modifier and the overall number of modifiers commonly encountered on these enemies, especially as players scale through the game. Similar changes to map mods will make them more beneficial for netting better rewards as well.
A bunch of currencies are also getting buffed. Regal orb drop rates will go up 40 percent, Lesser Jewelers orbs drop rates will go up 33 percent, and Gemcutter’s Prism drop rates will be increased by 500 percent, alongside other tweaks. But perhaps the most significant change will be to add “unlucky” drop protection. That means a cap on Unique monster drops so no more than 50 percent of them are gold, and making sure that all Act and Map bosses drop at least 1 rare per encounter.
Making Path of Exile 2 more generous is going over well with players, but the devs are also responding to another major complaint: getting trapped too often by enemies. Calls for dodge roll invincibility frames or other means of mitigating enemies’ crowding around them have been answered, sort of. Dodge rolls will now let us squeak through even the tiniest crack in a mob of enemies, and smaller enemies can now be pushed out of the way when dodging. “This should result in getting trapped less often,” the team writes.
Path of Exile 2 launched into its Early Access on December 6, and has already received some major nerfs, ahead of the newly announced loot changes.
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